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caddy/caddyhttp/httpserver/recorder.go

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Rewrote Caddy from the ground up; initial commit of 0.9 branch These changes span work from the last ~4 months in an effort to make Caddy more extensible, reduce the coupling between its components, and lay a more robust foundation of code going forward into 1.0. A bunch of new features have been added, too, with even higher future potential. The most significant design change is an overall inversion of dependencies. Instead of the caddy package knowing about the server and the notion of middleware and config, the caddy package exposes an interface that other components plug into. This does introduce more indirection when reading the code, but every piece is very modular and pluggable. Even the HTTP server is pluggable. The caddy package has been moved to the top level, and main has been pushed into a subfolder called caddy. The actual logic of the main file has been pushed even further into caddy/caddymain/run.go so that custom builds of Caddy can be 'go get'able. The HTTPS logic was surgically separated into two parts to divide the TLS-specific code and the HTTPS-specific code. The caddytls package can now be used by any type of server that needs TLS, not just HTTP. I also added the ability to customize nearly every aspect of TLS at the site level rather than all sites sharing the same TLS configuration. Not all of this flexibility is exposed in the Caddyfile yet, but it may be in the future. Caddy can also generate self-signed certificates in memory for the convenience of a developer working on localhost who wants HTTPS. And Caddy now supports the DNS challenge, assuming at least one DNS provider is plugged in. Dozens, if not hundreds, of other minor changes swept through the code base as I literally started from an empty main function, copying over functions or files as needed, then adjusting them to fit in the new design. Most tests have been restored and adapted to the new API, but more work is needed there. A lot of what was "impossible" before is now possible, or can be made possible with minimal disruption of the code. For example, it's fairly easy to make plugins hook into another part of the code via callbacks. Plugins can do more than just be directives; we now have plugins that customize how the Caddyfile is loaded (useful when you need to get your configuration from a remote store). Site addresses no longer need be just a host and port. They can have a path, allowing you to scope a configuration to a specific path. There is no inheretance, however; each site configuration is distinct. Thanks to amazing work by Lucas Clemente, this commit adds experimental QUIC support. Turn it on using the -quic flag; your browser may have to be configured to enable it. Almost everything is here, but you will notice that most of the middle- ware are missing. After those are transferred over, we'll be ready for beta tests. I'm very excited to get this out. Thanks for everyone's help and patience these last few months. I hope you like it!!
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package httpserver
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import (
"bytes"
"io"
"net/http"
"sync"
"time"
)
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// ResponseRecorder is a type of http.ResponseWriter that captures
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// the status code written to it and also the size of the body
// written in the response. A status code does not have
// to be written, however, in which case 200 must be assumed.
// It is best to have the constructor initialize this type
// with that default status code.
//
// Setting the Replacer field allows middlewares to type-assert
// the http.ResponseWriter to ResponseRecorder and set their own
// placeholder values for logging utilities to use.
//
// Beware when accessing the Replacer value; it may be nil!
type ResponseRecorder struct {
*ResponseWriterWrapper
Replacer Replacer
status int
size int
start time.Time
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}
// NewResponseRecorder makes and returns a new ResponseRecorder.
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// Because a status is not set unless WriteHeader is called
// explicitly, this constructor initializes with a status code
// of 200 to cover the default case.
func NewResponseRecorder(w http.ResponseWriter) *ResponseRecorder {
return &ResponseRecorder{
ResponseWriterWrapper: &ResponseWriterWrapper{ResponseWriter: w},
status: http.StatusOK,
start: time.Now(),
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}
}
// WriteHeader records the status code and calls the
// underlying ResponseWriter's WriteHeader method.
func (r *ResponseRecorder) WriteHeader(status int) {
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r.status = status
r.ResponseWriterWrapper.WriteHeader(status)
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}
// Write is a wrapper that records the size of the body
// that gets written.
func (r *ResponseRecorder) Write(buf []byte) (int, error) {
n, err := r.ResponseWriterWrapper.Write(buf)
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if err == nil {
r.size += n
}
return n, err
}
// Size returns the size of the recorded response body.
func (r *ResponseRecorder) Size() int {
return r.size
}
// Status returns the recorded response status code.
func (r *ResponseRecorder) Status() int {
return r.status
}
// ResponseBuffer is a type that conditionally buffers the
// response in memory. It implements http.ResponseWriter so
// that it can stream the response if it is not buffering.
// Whether it buffers is decided by a func passed into the
// constructor, NewResponseBuffer.
//
// This type implements http.ResponseWriter, so you can pass
// this to the Next() middleware in the chain and record its
// response. However, since the entire response body will be
// buffered in memory, only use this when explicitly configured
// and required for some specific reason. For example, the
// text/template package only parses templates out of []byte
// and not io.Reader, so the templates directive uses this
// type to obtain the entire template text, but only on certain
// requests that match the right Content-Type, etc.
//
// ResponseBuffer also implements io.ReaderFrom for performance
// reasons. The standard lib's http.response type (unexported)
// uses io.Copy to write the body. io.Copy makes an allocation
// if the destination does not have a ReadFrom method (or if
// the source does not have a WriteTo method, but that's
// irrelevant here). Our ReadFrom is smart: if buffering, it
// calls the buffer's ReadFrom, which makes no allocs because
// it is already a buffer! If we're streaming the response
// instead, ReadFrom uses io.CopyBuffer with a pooled buffer
// that is managed within this package.
type ResponseBuffer struct {
*ResponseWriterWrapper
Buffer *bytes.Buffer
header http.Header
status int
shouldBuffer func(status int, header http.Header) bool
stream bool
rw http.ResponseWriter
}
// NewResponseBuffer returns a new ResponseBuffer that will
// use buf to store the full body of the response if shouldBuffer
// returns true. If shouldBuffer returns false, then the response
// body will be streamed directly to rw.
//
// shouldBuffer will be passed the status code and header fields of
// the response. With that information, the function should decide
// whether to buffer the response in memory. For example: the templates
// directive uses this to determine whether the response is the
// right Content-Type (according to user config) for a template.
//
// For performance, the buf you pass in should probably be obtained
// from a sync.Pool in order to reuse allocated space.
func NewResponseBuffer(buf *bytes.Buffer, rw http.ResponseWriter,
shouldBuffer func(status int, header http.Header) bool) *ResponseBuffer {
rb := &ResponseBuffer{
Buffer: buf,
header: make(http.Header),
status: http.StatusOK, // default status code
shouldBuffer: shouldBuffer,
rw: rw,
}
rb.ResponseWriterWrapper = &ResponseWriterWrapper{ResponseWriter: rw}
return rb
}
// Header returns the response header map.
func (rb *ResponseBuffer) Header() http.Header {
return rb.header
}
// WriteHeader calls shouldBuffer to decide whether the
// upcoming body should be buffered, and then writes
// the header to the response.
func (rb *ResponseBuffer) WriteHeader(status int) {
rb.status = status
rb.stream = !rb.shouldBuffer(status, rb.header)
if rb.stream {
rb.CopyHeader()
rb.ResponseWriterWrapper.WriteHeader(status)
}
}
// Write writes buf to rb.Buffer if buffering, otherwise
// to the ResponseWriter directly if streaming.
func (rb *ResponseBuffer) Write(buf []byte) (int, error) {
if rb.stream {
return rb.ResponseWriterWrapper.Write(buf)
}
return rb.Buffer.Write(buf)
}
// Buffered returns whether rb has decided to buffer the response.
func (rb *ResponseBuffer) Buffered() bool {
return !rb.stream
}
// CopyHeader copies the buffered header in rb to the ResponseWriter,
// but it does not write the header out.
func (rb *ResponseBuffer) CopyHeader() {
for field, val := range rb.header {
rb.ResponseWriterWrapper.Header()[field] = val
}
}
// ReadFrom avoids allocations when writing to the buffer (if buffering),
// and reduces allocations when writing to the ResponseWriter directly
// (if streaming).
//
// In local testing with the templates directive, req/sec were improved
// from ~8,200 to ~9,600 on templated files by ensuring that this type
// implements io.ReaderFrom.
func (rb *ResponseBuffer) ReadFrom(src io.Reader) (int64, error) {
if rb.stream {
// first see if we can avoid any allocations at all
if wt, ok := src.(io.WriterTo); ok {
return wt.WriteTo(rb.ResponseWriterWrapper)
}
// if not, use a pooled copy buffer to reduce allocs
// (this improved req/sec from ~25,300 to ~27,000 on
// static files served directly with the fileserver,
// but results fluctuated a little on each run).
// a note of caution:
// https://go-review.googlesource.com/c/22134#message-ff351762308fe05f6b72a487d6842e3988916486
buf := respBufPool.Get().([]byte)
n, err := io.CopyBuffer(rb.ResponseWriterWrapper, src, buf)
respBufPool.Put(buf) // defer'ing this slowed down benchmarks a smidgin, I think
return n, err
}
return rb.Buffer.ReadFrom(src)
}
// StatusCodeWriter returns an http.ResponseWriter that always
// writes the status code stored in rb from when a response
// was buffered to it.
func (rb *ResponseBuffer) StatusCodeWriter(w http.ResponseWriter) http.ResponseWriter {
return forcedStatusCodeWriter{w, rb}
}
// forcedStatusCodeWriter is used to force a status code when
// writing the header. It uses the status code saved on rb.
// This is useful if passing a http.ResponseWriter into
// http.ServeContent because ServeContent hard-codes 2xx status
// codes. If we buffered the response, we force that status code
// instead.
type forcedStatusCodeWriter struct {
http.ResponseWriter
rb *ResponseBuffer
}
func (fscw forcedStatusCodeWriter) WriteHeader(int) {
fscw.ResponseWriter.WriteHeader(fscw.rb.status)
}
// respBufPool is used for io.CopyBuffer when ResponseBuffer
// is configured to stream a response.
var respBufPool = &sync.Pool{
New: func() interface{} {
return make([]byte, 32*1024)
},
}
// Interface guards
var (
_ HTTPInterfaces = (*ResponseRecorder)(nil)
_ HTTPInterfaces = (*ResponseBuffer)(nil)
_ io.ReaderFrom = (*ResponseBuffer)(nil)
)