mirror of
https://github.com/caddyserver/caddy.git
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116 lines
3.9 KiB
Go
116 lines
3.9 KiB
Go
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// Copyright 2015 Matthew Holt and The Caddy Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// TODO: Go 1.19 introduced the "unix" build tag. We have to support Go 1.18 until Go 1.20 is released.
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// When Go 1.19 is our minimum, remove this build tag, since "_unix" in the filename will do this.
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// (see also change needed in listen.go)
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//go:build aix || android || darwin || dragonfly || freebsd || hurd || illumos || ios || linux || netbsd || openbsd || solaris
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package caddy
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import (
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"context"
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"errors"
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"io/fs"
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"net"
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"sync"
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"syscall"
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"time"
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"go.uber.org/zap"
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"golang.org/x/sys/unix"
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)
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// ListenTimeout is the same as Listen, but with a configurable keep-alive timeout duration.
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func ListenTimeout(network, addr string, keepalivePeriod time.Duration) (net.Listener, error) {
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// check to see if plugin provides listener
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if ln, err := getListenerFromPlugin(network, addr); err != nil || ln != nil {
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return ln, err
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}
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socketKey := listenerKey(network, addr)
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if isUnixNetwork(network) {
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unixSocketsMu.Lock()
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defer unixSocketsMu.Unlock()
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socket, exists := unixSockets[socketKey]
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if exists {
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// make copy of file descriptor
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socketFile, err := socket.File() // dup() deep down
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if err != nil {
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return nil, err
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}
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// use copy to make new listener
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ln, err := net.FileListener(socketFile)
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if err != nil {
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return nil, err
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}
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// the old socket fd will likely be closed soon, so replace it in the map
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unixSockets[socketKey] = ln.(*net.UnixListener)
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return ln.(*net.UnixListener), nil
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}
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// from what I can tell after some quick research, it's quite common for programs to
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// leave their socket file behind after they close, so the typical pattern is to
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// unlink it before you bind to it -- this is often crucial if the last program using
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// it was killed forcefully without a chance to clean up the socket, but there is a
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// race, as the comment in net.UnixListener.close() explains... oh well?
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if err := syscall.Unlink(addr); err != nil && !errors.Is(err, fs.ErrNotExist) {
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return nil, err
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}
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}
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config := &net.ListenConfig{Control: reusePort, KeepAlive: keepalivePeriod}
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ln, err := config.Listen(context.Background(), network, addr)
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if err != nil {
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return nil, err
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}
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if uln, ok := ln.(*net.UnixListener); ok {
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// TODO: ideally, we should unlink the socket once we know we're done using it
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// (i.e. either on exit or a new config that doesn't use this socket; in UsagePool
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// terms, when the reference count reaches 0), but given that we unlink existing
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// socket before we create the new one anyway (see above), we don't necessarily
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// need to clean up after ourselves; still, doing so would probably be more tidy
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uln.SetUnlinkOnClose(false)
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unixSockets[socketKey] = uln
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}
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return ln, nil
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}
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// reusePort sets SO_REUSEPORT. Ineffective for unix sockets.
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func reusePort(network, address string, conn syscall.RawConn) error {
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return conn.Control(func(descriptor uintptr) {
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if err := unix.SetsockoptInt(int(descriptor), unix.SOL_SOCKET, unix.SO_REUSEPORT, 1); err != nil {
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Log().Error("setting SO_REUSEPORT",
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zap.String("network", network),
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zap.String("address", address),
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zap.Uintptr("descriptor", descriptor),
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zap.Error(err))
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}
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})
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}
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// unixSockets keeps track of the currently-active unix sockets
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// so we can transfer their FDs gracefully during reloads.
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var (
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unixSockets = make(map[string]*net.UnixListener)
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unixSocketsMu sync.Mutex
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)
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