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caddy/listeners.go

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// Copyright 2015 Matthew Holt and The Caddy Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package caddy
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import (
"context"
"crypto/tls"
"errors"
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"fmt"
"io"
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"net"
"net/netip"
"os"
"strconv"
"strings"
"sync"
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"sync/atomic"
"syscall"
"time"
"github.com/lucas-clemente/quic-go"
"github.com/lucas-clemente/quic-go/http3"
"go.uber.org/zap"
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)
// NetworkAddress represents one or more network addresses.
// It contains the individual components for a parsed network
// address of the form accepted by ParseNetworkAddress().
type NetworkAddress struct {
// Should be a network value accepted by Go's net package or
// by a plugin providing a listener for that network type.
Network string
// The "main" part of the network address is the host, which
// often takes the form of a hostname, DNS name, IP address,
// or socket path.
Host string
// For addresses that contain a port, ranges are given by
// [StartPort, EndPort]; i.e. for a single port, StartPort
// and EndPort are the same. For no port, they are 0.
StartPort uint
EndPort uint
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}
// ListenAll calls Listen() for all addresses represented by this struct, i.e. all ports in the range.
// (If the address doesn't use ports or has 1 port only, then only 1 listener will be created.)
// It returns an error if any listener failed to bind, and closes any listeners opened up to that point.
//
// TODO: Experimental API: subject to change or removal.
func (na NetworkAddress) ListenAll(ctx context.Context, config net.ListenConfig) ([]any, error) {
var listeners []any
var err error
// if one of the addresses has a failure, we need to close
// any that did open a socket to avoid leaking resources
defer func() {
if err == nil {
return
}
for _, ln := range listeners {
if cl, ok := ln.(io.Closer); ok {
cl.Close()
}
}
}()
// an address can contain a port range, which represents multiple addresses;
// some addresses don't use ports at all and have a port range size of 1;
// whatever the case, iterate each address represented and bind a socket
for portOffset := uint(0); portOffset < na.PortRangeSize(); portOffset++ {
select {
case <-ctx.Done():
return nil, ctx.Err()
default:
}
// create (or reuse) the listener ourselves
var ln any
ln, err = na.Listen(ctx, portOffset, config)
if err != nil {
return nil, err
}
listeners = append(listeners, ln)
}
return listeners, nil
}
// Listen is similar to net.Listen, with a few differences:
//
// Listen announces on the network address using the port calculated by adding
// portOffset to the start port. (For network types that do not use ports, the
// portOffset is ignored.)
//
// The provided ListenConfig is used to create the listener. Its Control function,
// if set, may be wrapped by an internally-used Control function. The provided
// context may be used to cancel long operations early. The context is not used
// to close the listener after it has been created.
//
// Caddy's listeners can overlap each other: multiple listeners may be created on
// the same socket at the same time. This is useful because during config changes,
// the new config is started while the old config is still running. How this is
// accomplished varies by platform and network type. For example, on Unix, SO_REUSEPORT
// is set except on Unix sockets, for which the file descriptor is duplicated and
// reused; on Windows, the close logic is virtualized using timeouts. Like normal
// listeners, be sure to Close() them when you are done.
//
// This method returns any type, as the implementations of listeners for various
// network types are not interchangeable. The type of listener returned is switched
// on the network type. Stream-based networks ("tcp", "unix", "unixpacket", etc.)
// return a net.Listener; datagram-based networks ("udp", "unixgram", etc.) return
// a net.PacketConn; and so forth. The actual concrete types are not guaranteed to
// be standard, exported types (wrapping is necessary to provide graceful reloads).
//
// Unix sockets will be unlinked before being created, to ensure we can bind to
// it even if the previous program using it exited uncleanly; it will also be
// unlinked upon a graceful exit (or when a new config does not use that socket).
//
// TODO: Experimental API: subject to change or removal.
func (na NetworkAddress) Listen(ctx context.Context, portOffset uint, config net.ListenConfig) (any, error) {
if na.IsUnixNetwork() {
unixSocketsMu.Lock()
defer unixSocketsMu.Unlock()
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}
// check to see if plugin provides listener
if ln, err := getListenerFromPlugin(ctx, na.Network, na.JoinHostPort(portOffset), config); ln != nil || err != nil {
return ln, err
}
// create (or reuse) the listener ourselves
return na.listen(ctx, portOffset, config)
}
func (na NetworkAddress) listen(ctx context.Context, portOffset uint, config net.ListenConfig) (any, error) {
var ln any
var err error
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address := na.JoinHostPort(portOffset)
// if this is a unix socket, see if we already have it open
if socket, err := reuseUnixSocket(na.Network, address); socket != nil || err != nil {
return socket, err
}
lnKey := listenerKey(na.Network, address)
switch na.Network {
case "tcp", "tcp4", "tcp6", "unix", "unixpacket":
ln, err = listenTCPOrUnix(ctx, lnKey, na.Network, address, config)
case "unixgram":
ln, err = config.ListenPacket(ctx, na.Network, address)
case "udp", "udp4", "udp6":
sharedPc, _, err := listenerPool.LoadOrNew(lnKey, func() (Destructor, error) {
pc, err := config.ListenPacket(ctx, na.Network, address)
if err != nil {
return nil, err
}
return &sharedPacketConn{PacketConn: pc, key: lnKey}, nil
})
if err != nil {
return nil, err
}
ln = &fakeClosePacketConn{sharedPacketConn: sharedPc.(*sharedPacketConn)}
}
if strings.HasPrefix(na.Network, "ip") {
ln, err = config.ListenPacket(ctx, na.Network, address)
}
if err != nil {
return nil, err
}
if ln == nil {
return nil, fmt.Errorf("unsupported network type: %s", na.Network)
}
// if new listener is a unix socket, make sure we can reuse it later
// (we do our own "unlink on close" -- not required, but more tidy)
one := int32(1)
switch unix := ln.(type) {
case *net.UnixListener:
unix.SetUnlinkOnClose(false)
ln = &unixListener{unix, lnKey, &one}
unixSockets[lnKey] = ln.(*unixListener)
case *net.UnixConn:
ln = &unixConn{unix, address, lnKey, &one}
unixSockets[lnKey] = ln.(*unixConn)
}
return ln, nil
}
// IsUnixNetwork returns true if na.Network is
// unix, unixgram, or unixpacket.
func (na NetworkAddress) IsUnixNetwork() bool {
return isUnixNetwork(na.Network)
}
// JoinHostPort is like net.JoinHostPort, but where the port
// is StartPort + offset.
func (na NetworkAddress) JoinHostPort(offset uint) string {
if na.IsUnixNetwork() {
return na.Host
}
return net.JoinHostPort(na.Host, strconv.Itoa(int(na.StartPort+offset)))
}
// Expand returns one NetworkAddress for each port in the port range.
//
// This is EXPERIMENTAL and subject to change or removal.
func (na NetworkAddress) Expand() []NetworkAddress {
size := na.PortRangeSize()
addrs := make([]NetworkAddress, size)
for portOffset := uint(0); portOffset < size; portOffset++ {
addrs[portOffset] = na.At(portOffset)
}
return addrs
}
// At returns a NetworkAddress with a port range of just 1
// at the given port offset; i.e. a NetworkAddress that
// represents precisely 1 address only.
func (na NetworkAddress) At(portOffset uint) NetworkAddress {
na2 := na
na2.StartPort, na2.EndPort = na.StartPort+portOffset, na.StartPort+portOffset
return na2
}
// PortRangeSize returns how many ports are in
// pa's port range. Port ranges are inclusive,
// so the size is the difference of start and
// end ports plus one.
func (na NetworkAddress) PortRangeSize() uint {
if na.EndPort < na.StartPort {
return 0
}
return (na.EndPort - na.StartPort) + 1
}
func (na NetworkAddress) isLoopback() bool {
if na.IsUnixNetwork() {
return true
}
if na.Host == "localhost" {
return true
}
if ip, err := netip.ParseAddr(na.Host); err == nil {
return ip.IsLoopback()
}
return false
}
func (na NetworkAddress) isWildcardInterface() bool {
if na.Host == "" {
return true
}
if ip, err := netip.ParseAddr(na.Host); err == nil {
return ip.IsUnspecified()
}
return false
}
func (na NetworkAddress) port() string {
if na.StartPort == na.EndPort {
return strconv.FormatUint(uint64(na.StartPort), 10)
}
return fmt.Sprintf("%d-%d", na.StartPort, na.EndPort)
}
// String reconstructs the address string for human display.
// The output can be parsed by ParseNetworkAddress(). If the
// address is a unix socket, any non-zero port will be dropped.
func (na NetworkAddress) String() string {
if na.Network == "tcp" && (na.Host != "" || na.port() != "") {
na.Network = "" // omit default network value for brevity
}
return JoinNetworkAddress(na.Network, na.Host, na.port())
}
func isUnixNetwork(netw string) bool {
return netw == "unix" || netw == "unixgram" || netw == "unixpacket"
}
// ParseNetworkAddress parses addr into its individual
// components. The input string is expected to be of
// the form "network/host:port-range" where any part is
// optional. The default network, if unspecified, is tcp.
// Port ranges are inclusive.
//
// Network addresses are distinct from URLs and do not
// use URL syntax.
func ParseNetworkAddress(addr string) (NetworkAddress, error) {
var host, port string
network, host, port, err := SplitNetworkAddress(addr)
if err != nil {
return NetworkAddress{}, err
}
if network == "" {
network = "tcp"
}
if isUnixNetwork(network) {
return NetworkAddress{
Network: network,
Host: host,
}, nil
}
var start, end uint64
if port != "" {
before, after, found := strings.Cut(port, "-")
if !found {
after = before
}
start, err = strconv.ParseUint(before, 10, 16)
if err != nil {
return NetworkAddress{}, fmt.Errorf("invalid start port: %v", err)
}
end, err = strconv.ParseUint(after, 10, 16)
if err != nil {
return NetworkAddress{}, fmt.Errorf("invalid end port: %v", err)
}
if end < start {
return NetworkAddress{}, fmt.Errorf("end port must not be less than start port")
}
if (end - start) > maxPortSpan {
return NetworkAddress{}, fmt.Errorf("port range exceeds %d ports", maxPortSpan)
}
}
return NetworkAddress{
Network: network,
Host: host,
StartPort: uint(start),
EndPort: uint(end),
}, nil
}
// SplitNetworkAddress splits a into its network, host, and port components.
// Note that port may be a port range (:X-Y), or omitted for unix sockets.
func SplitNetworkAddress(a string) (network, host, port string, err error) {
beforeSlash, afterSlash, slashFound := strings.Cut(a, "/")
if slashFound {
network = strings.ToLower(strings.TrimSpace(beforeSlash))
a = afterSlash
}
if isUnixNetwork(network) {
host = a
return
}
host, port, err = net.SplitHostPort(a)
if err == nil || a == "" {
return
}
// in general, if there was an error, it was likely "missing port",
// so try adding a bogus port to take advantage of standard library's
// robust parser, then strip the artificial port before returning
// (don't overwrite original error though; might still be relevant)
var err2 error
host, port, err2 = net.SplitHostPort(a + ":0")
if err2 == nil {
err = nil
port = ""
}
return
}
// JoinNetworkAddress combines network, host, and port into a single
// address string of the form accepted by ParseNetworkAddress(). For
// unix sockets, the network should be "unix" (or "unixgram" or
// "unixpacket") and the path to the socket should be given as the
// host parameter.
func JoinNetworkAddress(network, host, port string) string {
var a string
if network != "" {
a = network + "/"
}
if (host != "" && port == "") || isUnixNetwork(network) {
a += host
} else if port != "" {
a += net.JoinHostPort(host, port)
}
return a
}
// DEPRECATED: Use NetworkAddress.Listen instead. This function will likely be changed or removed in the future.
func Listen(network, addr string) (net.Listener, error) {
// a 0 timeout means Go uses its default
return ListenTimeout(network, addr, 0)
}
// DEPRECATED: Use NetworkAddress.Listen instead. This function will likely be changed or removed in the future.
func ListenTimeout(network, addr string, keepalivePeriod time.Duration) (net.Listener, error) {
netAddr, err := ParseNetworkAddress(JoinNetworkAddress(network, addr, ""))
if err != nil {
return nil, err
}
ln, err := netAddr.Listen(context.TODO(), 0, net.ListenConfig{KeepAlive: keepalivePeriod})
if err != nil {
return nil, err
}
return ln.(net.Listener), nil
}
// DEPRECATED: Use NetworkAddress.Listen instead. This function will likely be changed or removed in the future.
func ListenPacket(network, addr string) (net.PacketConn, error) {
netAddr, err := ParseNetworkAddress(JoinNetworkAddress(network, addr, ""))
if err != nil {
return nil, err
}
ln, err := netAddr.Listen(context.TODO(), 0, net.ListenConfig{})
if err != nil {
return nil, err
}
return ln.(net.PacketConn), nil
}
// ListenQUIC returns a quic.EarlyListener suitable for use in a Caddy module.
// The network will be transformed into a QUIC-compatible type (if unix, then
// unixgram will be used; otherwise, udp will be used).
//
// NOTE: This API is EXPERIMENTAL and may be changed or removed.
//
// TODO: See if we can find a more elegant solution closer to the new NetworkAddress.Listen API.
func ListenQUIC(ln net.PacketConn, tlsConf *tls.Config, activeRequests *int64) (quic.EarlyListener, error) {
lnKey := listenerKey("quic+"+ln.LocalAddr().Network(), ln.LocalAddr().String())
sharedEarlyListener, _, err := listenerPool.LoadOrNew(lnKey, func() (Destructor, error) {
earlyLn, err := quic.ListenEarly(ln, http3.ConfigureTLSConfig(tlsConf), &quic.Config{
RequireAddressValidation: func(clientAddr net.Addr) bool {
var highLoad bool
if activeRequests != nil {
highLoad = atomic.LoadInt64(activeRequests) > 1000 // TODO: make tunable?
}
return highLoad
},
})
if err != nil {
return nil, err
}
return &sharedQuicListener{EarlyListener: earlyLn, key: lnKey}, nil
})
if err != nil {
return nil, err
}
// TODO: to serve QUIC over a unix socket, currently we need to hold onto
// the underlying net.PacketConn (which we wrap as unixConn to keep count
// of closes) because closing the quic.EarlyListener doesn't actually close
// the underlying PacketConn, but we need to for unix sockets since we dup
// the file descriptor and thus need to close the original; track issue:
// https://github.com/lucas-clemente/quic-go/issues/3560#issuecomment-1258959608
var unix *unixConn
if uc, ok := ln.(*unixConn); ok {
unix = uc
}
ctx, cancel := context.WithCancel(context.Background())
return &fakeCloseQuicListener{
sharedQuicListener: sharedEarlyListener.(*sharedQuicListener),
uc: unix,
context: ctx,
contextCancel: cancel,
}, nil
}
// ListenerUsage returns the current usage count of the given listener address.
func ListenerUsage(network, addr string) int {
count, _ := listenerPool.References(listenerKey(network, addr))
return count
}
// sharedQuicListener is like sharedListener, but for quic.EarlyListeners.
type sharedQuicListener struct {
quic.EarlyListener
key string
}
// Destruct closes the underlying QUIC listener.
func (sql *sharedQuicListener) Destruct() error {
return sql.EarlyListener.Close()
}
// sharedPacketConn is like sharedListener, but for net.PacketConns.
type sharedPacketConn struct {
net.PacketConn
key string
}
// Destruct closes the underlying socket.
func (spc *sharedPacketConn) Destruct() error {
return spc.PacketConn.Close()
}
// fakeClosedErr returns an error value that is not temporary
// nor a timeout, suitable for making the caller think the
// listener is actually closed
func fakeClosedErr(l interface{ Addr() net.Addr }) error {
return &net.OpError{
Op: "accept",
Net: l.Addr().Network(),
Addr: l.Addr(),
Err: errFakeClosed,
}
}
// errFakeClosed is the underlying error value returned by
// fakeCloseListener.Accept() after Close() has been called,
// indicating that it is pretending to be closed so that the
// server using it can terminate, while the underlying
// socket is actually left open.
var errFakeClosed = fmt.Errorf("listener 'closed' 😉")
// fakeClosePacketConn is like fakeCloseListener, but for PacketConns.
type fakeClosePacketConn struct {
closed int32 // accessed atomically; belongs to this struct only
*sharedPacketConn // embedded, so we also become a net.PacketConn
}
func (fcpc *fakeClosePacketConn) Close() error {
if atomic.CompareAndSwapInt32(&fcpc.closed, 0, 1) {
_, _ = listenerPool.Delete(fcpc.sharedPacketConn.key)
}
return nil
}
// Supports QUIC implementation: https://github.com/caddyserver/caddy/issues/3998
func (fcpc fakeClosePacketConn) SetReadBuffer(bytes int) error {
if conn, ok := fcpc.PacketConn.(interface{ SetReadBuffer(int) error }); ok {
return conn.SetReadBuffer(bytes)
}
return fmt.Errorf("SetReadBuffer() not implemented for %T", fcpc.PacketConn)
}
// Supports QUIC implementation: https://github.com/caddyserver/caddy/issues/3998
func (fcpc fakeClosePacketConn) SyscallConn() (syscall.RawConn, error) {
if conn, ok := fcpc.PacketConn.(interface {
SyscallConn() (syscall.RawConn, error)
}); ok {
return conn.SyscallConn()
}
return nil, fmt.Errorf("SyscallConn() not implemented for %T", fcpc.PacketConn)
}
type fakeCloseQuicListener struct {
closed int32 // accessed atomically; belongs to this struct only
*sharedQuicListener // embedded, so we also become a quic.EarlyListener
uc *unixConn // underlying unix socket, if UDS
context context.Context
contextCancel context.CancelFunc
}
// Currently Accept ignores the passed context, however a situation where
// someone would need a hotswappable QUIC-only (not http3, since it uses context.Background here)
// server on which Accept would be called with non-empty contexts
// (mind that the default net listeners' Accept doesn't take a context argument)
// sounds way too rare for us to sacrifice efficiency here.
func (fcql *fakeCloseQuicListener) Accept(_ context.Context) (quic.EarlyConnection, error) {
conn, err := fcql.sharedQuicListener.Accept(fcql.context)
if err == nil {
return conn, nil
}
// if the listener is "closed", return a fake closed error instead
if atomic.LoadInt32(&fcql.closed) == 1 && errors.Is(err, context.Canceled) {
return nil, fakeClosedErr(fcql)
}
return nil, err
}
func (fcql *fakeCloseQuicListener) Close() error {
if atomic.CompareAndSwapInt32(&fcql.closed, 0, 1) {
fcql.contextCancel()
_, _ = listenerPool.Delete(fcql.sharedQuicListener.key)
if fcql.uc != nil {
// unix sockets need to be closed ourselves because we dup() the file
// descriptor when we reuse them, so this avoids a resource leak
fcql.uc.Close()
}
}
return nil
}
// RegisterNetwork registers a network type with Caddy so that if a listener is
// created for that network type, getListener will be invoked to get the listener.
// This should be called during init() and will panic if the network type is standard
// or reserved, or if it is already registered. EXPERIMENTAL and subject to change.
func RegisterNetwork(network string, getListener ListenerFunc) {
network = strings.TrimSpace(strings.ToLower(network))
if network == "tcp" || network == "tcp4" || network == "tcp6" ||
network == "udp" || network == "udp4" || network == "udp6" ||
network == "unix" || network == "unixpacket" || network == "unixgram" ||
strings.HasPrefix("ip:", network) || strings.HasPrefix("ip4:", network) || strings.HasPrefix("ip6:", network) {
panic("network type " + network + " is reserved")
}
if _, ok := networkTypes[strings.ToLower(network)]; ok {
panic("network type " + network + " is already registered")
}
networkTypes[network] = getListener
}
type unixListener struct {
*net.UnixListener
mapKey string
count *int32 // accessed atomically
}
func (uln *unixListener) Close() error {
newCount := atomic.AddInt32(uln.count, -1)
if newCount == 0 {
defer func() {
addr := uln.Addr().String()
unixSocketsMu.Lock()
delete(unixSockets, uln.mapKey)
unixSocketsMu.Unlock()
_ = syscall.Unlink(addr)
}()
}
return uln.UnixListener.Close()
}
type unixConn struct {
*net.UnixConn
filename string
mapKey string
count *int32 // accessed atomically
}
func (uc *unixConn) Close() error {
newCount := atomic.AddInt32(uc.count, -1)
if newCount == 0 {
defer func() {
unixSocketsMu.Lock()
delete(unixSockets, uc.mapKey)
unixSocketsMu.Unlock()
_ = syscall.Unlink(uc.filename)
}()
}
return uc.UnixConn.Close()
}
// unixSockets keeps track of the currently-active unix sockets
// so we can transfer their FDs gracefully during reloads.
var (
unixSockets = make(map[string]interface {
File() (*os.File, error)
})
unixSocketsMu sync.Mutex
)
// getListenerFromPlugin returns a listener on the given network and address
// if a plugin has registered the network name. It may return (nil, nil) if
// no plugin can provide a listener.
func getListenerFromPlugin(ctx context.Context, network, addr string, config net.ListenConfig) (any, error) {
// get listener from plugin if network type is registered
if getListener, ok := networkTypes[network]; ok {
Log().Debug("getting listener from plugin", zap.String("network", network))
return getListener(ctx, network, addr, config)
}
return nil, nil
}
func listenerKey(network, addr string) string {
return network + "/" + addr
}
// ListenerFunc is a function that can return a listener given a network and address.
// The listeners must be capable of overlapping: with Caddy, new configs are loaded
// before old ones are unloaded, so listeners may overlap briefly if the configs
// both need the same listener. EXPERIMENTAL and subject to change.
type ListenerFunc func(ctx context.Context, network, addr string, cfg net.ListenConfig) (any, error)
var networkTypes = map[string]ListenerFunc{}
// ListenerWrapper is a type that wraps a listener
// so it can modify the input listener's methods.
// Modules that implement this interface are found
// in the caddy.listeners namespace. Usually, to
// wrap a listener, you will define your own struct
// type that embeds the input listener, then
// implement your own methods that you want to wrap,
// calling the underlying listener's methods where
// appropriate.
type ListenerWrapper interface {
WrapListener(net.Listener) net.Listener
}
// listenerPool stores and allows reuse of active listeners.
var listenerPool = NewUsagePool()
const maxPortSpan = 65535
// Interface guards (see https://github.com/caddyserver/caddy/issues/3998)
var (
_ (interface{ SetReadBuffer(int) error }) = (*fakeClosePacketConn)(nil)
_ (interface {
SyscallConn() (syscall.RawConn, error)
}) = (*fakeClosePacketConn)(nil)
)