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78 lines
1.8 KiB
Go
78 lines
1.8 KiB
Go
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package filesystems
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import (
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"io/fs"
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"strings"
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"sync"
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)
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const (
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DefaultFilesystemKey = "default"
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)
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var DefaultFilesystem = &wrapperFs{key: DefaultFilesystemKey, FS: OsFS{}}
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// wrapperFs exists so can easily add to wrapperFs down the line
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type wrapperFs struct {
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key string
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fs.FS
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}
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// FilesystemMap stores a map of filesystems
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// the empty key will be overwritten to be the default key
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// it includes a default filesystem, based off the os fs
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type FilesystemMap struct {
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m sync.Map
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}
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// note that the first invocation of key cannot be called in a racy context.
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func (f *FilesystemMap) key(k string) string {
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if k == "" {
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k = DefaultFilesystemKey
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}
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return k
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}
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// Register will add the filesystem with key to later be retrieved
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// A call with a nil fs will call unregister, ensuring that a call to Default() will never be nil
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func (f *FilesystemMap) Register(k string, v fs.FS) {
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k = f.key(k)
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if v == nil {
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f.Unregister(k)
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return
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}
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f.m.Store(k, &wrapperFs{key: k, FS: v})
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}
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// Unregister will remove the filesystem with key from the filesystem map
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// if the key is the default key, it will set the default to the osFS instead of deleting it
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// modules should call this on cleanup to be safe
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func (f *FilesystemMap) Unregister(k string) {
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k = f.key(k)
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if k == DefaultFilesystemKey {
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f.m.Store(k, DefaultFilesystem)
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} else {
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f.m.Delete(k)
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}
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}
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// Get will get a filesystem with a given key
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func (f *FilesystemMap) Get(k string) (v fs.FS, ok bool) {
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k = f.key(k)
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c, ok := f.m.Load(strings.TrimSpace(k))
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if !ok {
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if k == DefaultFilesystemKey {
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f.m.Store(k, DefaultFilesystem)
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return DefaultFilesystem, true
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}
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return nil, ok
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}
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return c.(fs.FS), true
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}
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// Default will get the default filesystem in the filesystem map
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func (f *FilesystemMap) Default() fs.FS {
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val, _ := f.Get(DefaultFilesystemKey)
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return val
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}
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