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* Revert "fix custom `assetFileNames` issue (#12449)"
This reverts commit e6b8017239
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This change caused source maps to be left in the client folder, exposing them into the server.
* Add changeset
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33ae7320e8
commit
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7 changed files with 29 additions and 30 deletions
5
.changeset/loud-emus-look.md
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5
.changeset/loud-emus-look.md
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@ -0,0 +1,5 @@
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---
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'astro': patch
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---
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Remove all assets created from the server build
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@ -205,7 +205,7 @@ class AstroBuilder {
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key: keyPromise,
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};
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const { internals, ssrOutputChunkNames, ssrOutputAssetNames, contentFileNames } =
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const { internals, ssrOutputChunkNames, contentFileNames } =
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await viteBuild(opts);
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const hasServerIslands = this.settings.serverIslandNameMap.size > 0;
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@ -214,7 +214,7 @@ class AstroBuilder {
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throw new AstroError(AstroErrorData.NoAdapterInstalledServerIslands);
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}
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await staticBuild(opts, internals, ssrOutputChunkNames, ssrOutputAssetNames, contentFileNames);
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await staticBuild(opts, internals, ssrOutputChunkNames, contentFileNames);
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// Write any additionally generated assets to disk.
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this.timer.assetsStart = performance.now();
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@ -104,26 +104,21 @@ export async function viteBuild(opts: StaticBuildOptions) {
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// For static builds, the SSR output won't be needed anymore after page generation.
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// We keep track of the names here so we only remove these specific files when finished.
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const ssrOutputChunkNames: string[] = [];
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const ssrOutputAssetNames: string[] = [];
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for (const output of ssrOutputs) {
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for (const chunk of output.output) {
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if (chunk.type === 'chunk') {
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ssrOutputChunkNames.push(chunk.fileName);
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}
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if (chunk.type === 'asset') {
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ssrOutputAssetNames.push(chunk.fileName);
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}
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}
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}
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return { internals, ssrOutputChunkNames, ssrOutputAssetNames, contentFileNames };
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return { internals, ssrOutputChunkNames, contentFileNames };
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}
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export async function staticBuild(
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opts: StaticBuildOptions,
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internals: BuildInternals,
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ssrOutputChunkNames: string[],
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ssrOutputAssetNames: string[],
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contentFileNames?: string[],
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) {
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const { settings } = opts;
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@ -136,7 +131,7 @@ export async function staticBuild(
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settings.timer.start('Server generate');
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await generatePages(opts, internals);
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await cleanStaticOutput(opts, internals);
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await ssrMoveAssets(opts, ssrOutputAssetNames);
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await ssrMoveAssets(opts);
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settings.timer.end('Server generate');
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}
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}
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@ -417,21 +412,28 @@ export async function copyFiles(fromFolder: URL, toFolder: URL, includeDotfiles
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);
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}
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async function ssrMoveAssets(opts: StaticBuildOptions, ssrOutputAssetNames: string[]) {
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async function ssrMoveAssets(opts: StaticBuildOptions) {
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opts.logger.info('build', 'Rearranging server assets...');
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const serverRoot =
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opts.settings.buildOutput === 'static'
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? opts.settings.config.build.client
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: opts.settings.config.build.server;
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const clientRoot = opts.settings.config.build.client;
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if (ssrOutputAssetNames.length > 0) {
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const assets = opts.settings.config.build.assets;
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const serverAssets = new URL(`./${assets}/`, appendForwardSlash(serverRoot.toString()));
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const clientAssets = new URL(`./${assets}/`, appendForwardSlash(clientRoot.toString()));
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const files = await glob(`**/*`, {
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cwd: fileURLToPath(serverAssets),
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});
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if (files.length > 0) {
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await Promise.all(
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ssrOutputAssetNames.map(async function moveAsset(filename) {
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const currentUrl = new URL(filename, appendForwardSlash(serverRoot.toString()));
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const clientUrl = new URL(filename, appendForwardSlash(clientRoot.toString()));
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files.map(async function moveAsset(filename) {
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const currentUrl = new URL(filename, appendForwardSlash(serverAssets.toString()));
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const clientUrl = new URL(filename, appendForwardSlash(clientAssets.toString()));
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const dir = new URL(path.parse(clientUrl.href).dir);
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// It can't find this file because the user defines a custom path
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// that includes the folder paths in `assetFileNames`
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// that includes the folder paths in `assetFileNames
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if (!fs.existsSync(dir)) await fs.promises.mkdir(dir, { recursive: true });
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return fs.promises.rename(currentUrl, clientUrl);
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}),
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@ -2,7 +2,7 @@ import assert from 'node:assert/strict';
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import { before, describe, it } from 'node:test';
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import { loadFixture } from './test-utils.js';
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describe('custom assets name function', () => {
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describe('custom the assets name function', () => {
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/** @type {import('./test-utils').Fixture} */
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let fixture;
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@ -14,15 +14,9 @@ describe('custom assets name function', () => {
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await fixture.build();
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});
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it('should load CSS file from custom client assets path', async () => {
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const files = await fixture.readdir('/client/assets/css');
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const cssFile = files.find((file) => file === 'a.css');
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assert.ok(cssFile, 'Expected CSS file to exist at client/assets/css/a.css');
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});
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it('should load image file from custom client assets path', async () => {
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const files = await fixture.readdir('/client/imgAssets');
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const imgFile = files.find((file) => file === 'penguin1.jpg');
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assert.ok(imgFile, 'Expected image file to exist at client/imgAssets/penguin1.jpg');
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it('It cant find this file cause the node throws an error if the users custom a path that includes the folder path', async () => {
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const csslength = await fixture.readFile('client/assets/css/a.css');
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/** @type {Set<string>} */
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assert.equal(!!csslength, true);
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});
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});
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@ -18,14 +18,14 @@ export default defineConfig({
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const { ext, dir, base } = path.parse(option.name);
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if (ext == ".css") return path.join(dir, "assets/css", 'a.css');
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return "imgAssets/[name].[ext]";
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return "assets/img/[name].[ext]";
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}
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}
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}
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}
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},
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build: {
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assets: 'assetsDir'
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assets: 'assets'
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},
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output: "server",
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adapter: node({
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Binary file not shown.
Before Width: | Height: | Size: 11 KiB |
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@ -1,6 +1,5 @@
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---
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const title = 'My App';
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import p1Url from '../images/penguin1.jpg';
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---
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<html>
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@ -9,7 +8,6 @@ import p1Url from '../images/penguin1.jpg';
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</head>
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<body>
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<h1>{title}</h1>
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<img src={p1Url.src}/>
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</body>
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</html>
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