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fix: do not override process.env (#12227)
Co-authored-by: Bjorn Lu <bjornlu.dev@gmail.com>
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4 changed files with 13 additions and 12 deletions
5
.changeset/real-actors-jog.md
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.changeset/real-actors-jog.md
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---
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'astro': patch
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---
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Fixes a case where environment variables would not be refreshed when using `astro:env`
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1
packages/astro/src/env/runtime-constants.ts
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packages/astro/src/env/runtime-constants.ts
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export const ENV_SYMBOL = Symbol.for('astro:env/dev');
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6
packages/astro/src/env/runtime.ts
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packages/astro/src/env/runtime.ts
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import { AstroError, AstroErrorData } from '../core/errors/index.js';
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import { AstroError, AstroErrorData } from '../core/errors/index.js';
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import { ENV_SYMBOL } from './runtime-constants.js';
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import { invalidVariablesToError } from './errors.js';
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import { invalidVariablesToError } from './errors.js';
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import type { ValidationResultInvalid } from './validators.js';
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import type { ValidationResultInvalid } from './validators.js';
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export { validateEnvVariable, getEnvFieldType } from './validators.js';
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export { validateEnvVariable, getEnvFieldType } from './validators.js';
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@ -6,7 +7,10 @@ export { validateEnvVariable, getEnvFieldType } from './validators.js';
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export type GetEnv = (key: string) => string | undefined;
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export type GetEnv = (key: string) => string | undefined;
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type OnSetGetEnv = (reset: boolean) => void;
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type OnSetGetEnv = (reset: boolean) => void;
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let _getEnv: GetEnv = (key) => process.env[key];
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let _getEnv: GetEnv = (key) => {
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const env = (globalThis as any)[ENV_SYMBOL] ?? {};
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return env[key];
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};
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export function setGetEnv(fn: GetEnv, reset = false) {
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export function setGetEnv(fn: GetEnv, reset = false) {
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_getEnv = fn;
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_getEnv = fn;
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13
packages/astro/src/env/vite-plugin-env.ts
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packages/astro/src/env/vite-plugin-env.ts
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@ -11,12 +11,7 @@ import {
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import { type InvalidVariable, invalidVariablesToError } from './errors.js';
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import { type InvalidVariable, invalidVariablesToError } from './errors.js';
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import type { EnvSchema } from './schema.js';
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import type { EnvSchema } from './schema.js';
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import { getEnvFieldType, validateEnvVariable } from './validators.js';
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import { getEnvFieldType, validateEnvVariable } from './validators.js';
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import { ENV_SYMBOL } from './runtime-constants.js';
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// TODO: reminders for when astro:env comes out of experimental
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// Types should always be generated (like in types/content.d.ts). That means the client module will be empty
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// and server will only contain getSecret for unknown variables. Then, specifying a schema should only add
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// variables as needed. For secret variables, it will only require specifying SecretValues and it should get
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// merged with the static types/content.d.ts
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interface AstroEnvVirtualModPluginParams {
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interface AstroEnvVirtualModPluginParams {
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settings: AstroSettings;
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settings: AstroSettings;
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@ -47,11 +42,7 @@ export function astroEnv({
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fileURLToPath(settings.config.root),
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fileURLToPath(settings.config.root),
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'',
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'',
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);
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);
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for (const [key, value] of Object.entries(loadedEnv)) {
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(globalThis as any)[ENV_SYMBOL] = loadedEnv;
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if (value !== undefined) {
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process.env[key] = value;
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}
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}
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const validatedVariables = validatePublicVariables({
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const validatedVariables = validatePublicVariables({
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schema,
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schema,
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