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* Added environment variables docs (Closes #873) * Fixed prefix
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@ -24,6 +24,7 @@ export const SIDEBAR = {
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{ text: 'RSS', link: 'guides/rss' },
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{ text: 'Supported Imports', link: 'guides/imports' },
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{ text: 'Aliases', link: 'guides/aliases' },
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{ text: 'Environment Variables', link: 'guides/environment-variables' },
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{ text: 'Deploy to the web', link: 'guides/deploy' },
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{ text: 'Publish to npm', link: 'guides/publish-to-npm' },
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29
docs/src/pages/guides/environment-variables.md
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docs/src/pages/guides/environment-variables.md
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@ -0,0 +1,29 @@
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---
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layout: ~/layouts/MainLayout.astro
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title: Using environment variables
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description: Learn how to use environment variables in an Astro project.
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---
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Astro uses Vite for environment variables, and allows you to use any of its methods to get and set environment variables. Note that all environment variables must be prefixed with `VITE_` to be accessible by client side code.
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## Setting environment variables
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Vite includes `dotenv` by default, allowing you to easily set environment variables with no configuration in Astro projects. You can also attach a mode (either `production` or `development`) to the filename, like `.env.production` or `.env.development`, which makes the environment variables only take effect in that mode.
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Just create a `.env` file in the project directory and add some variables to it.
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```bash
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# .env
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VITE_POKEAPI="https://pokeapi.co/api/v2"
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```
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## Getting environment variables
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Instead of using `process.env`, with Vite you use `import.meta.env`, which uses the `import.meta` feature added in ES2020 (don't worry about browser support though, Vite replaces all `import.meta.env` mentions with static values). For example, to get the `VITE_POKEAPI` environment variable, you could use `import.meta.env.VITE_POKEAPI`.
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```js
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fetch(`${import.meta.env.VITE_POKEAPI}/pokemon/squirtle`
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```
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> ⚠️WARNING⚠️:
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> Because Vite statically replaces `import.meta.env`, you cannot access it with dynamic keys like `import.meta.env[key]`.
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