Zorn/docs/audio-source.mdx
2024-12-01 01:44:43 -05:00

42 lines
No EOL
1.5 KiB
Text

---
Title: Audio Source
Type: Document
---
import {Prism} from "@astrojs/prism"
import {Zorn} from "@minpluto/zorn"
<Zorn
PlayerName="the_mark_on_the_wall"
Poster="https://md.sudovanilla.org/images/wote-p-v.jpeg"
Video="https://ocean.sudovanilla.org/media/videos/The%20Mark%20On%20The%20Wall/1080.mp4"
Audio="https://ocean.sudovanilla.org/media/videos/The%20Mark%20On%20The%20Wall/audio.mp4"
VideoAttributes="muted"
AudioAttributes=""
/>
Since Zorn was originally built for the MinPluto frontend project, there are scenarios where the video source has no audio to get higher quality options. If you're in a scenario where the video source is missing audio, but you do have the audio itself, you can add that audio source to the video player. A separated `<audio/>` element is used, this will use a sync function in JavaScript to make sure the video and audio are synced. As before with the video source, it can be local or remote.
**Demo Used Above**
<Prism lang="jsx" code={
`---
import {Zorn} from "@minpluto/zorn"
---
<Zorn
PlayerName="the_mark_on_the_wall"
Poster="https://md.sudovanilla.org/images/wote-p-v.jpeg"
Video="https://ocean.sudovanilla.org/media/videos/The%20Mark%20On%20The%20Wall/1080.mp4"
Audio="https://ocean.sudovanilla.org/media/videos/The%20Mark%20On%20The%20Wall/audio.mp4"
VideoAttributes="muted"
AudioAttributes=""
/>
`}/>
**Local**
<Prism lang="jsx" code={`<Zorn Audio="/media/audio.ogg"/>`}/>
> Use the `/public/` folder in your Astro project.
**Remote**
<Prism lang="jsx" code={`<Zorn Audio="https://example.org/media/audio.ogg"/>`}/>